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  1. Eligibility: It is the responsibility of each team to ensure that all players meet age eligibility requirements for the division in which they participate, as published on the tournament website and Terms & Conditions.
  2. Timing: All  games will consist of two 25-minute running time halves, with a 5-minute halftime. Penalties will be stopped time. Personal fouls will be timed at 1-minute, and technical fouls are 30-seconds. All fouls are released if the man-down team is scored on, unless otherwise indicated by the officials.  *Note – game duration and halftime may be shortened by the mutual agreement of participating teams. Also, at the discretion of the tournament organizers, game times may be shortened due to inclement weather, or to keep the tournament on schedule.  Officials may stop time at their discretion.
  3. Overtime: In the event of a tie game at the end of regulation, Sudden Victory overtime will begin after a 3-minute break. Overtime periods will be 3 minutes of running time. There are NO timeouts allowed in overtime periods.
  4. Delay of Game: Teams may be assessed a delay of game penalty if not ready to begin play at the scheduled time; games may be shortened at the discretion of the organizers to keep game times on schedule.
  5. Weather Delay: If a weather-related evacuation occurs during the 1st half, teams will return to play the 2nd half of the game, weather permitting. If the evacuation occurs during the second half, the game MAY pick-up where it left off (weather permitting), OR the game MAY be terminated, and the score recorded as is. If the score differential is equal to or greater than 6, regardless of time remaining, the game may be terminated.
  6. Tie Breaks & Re-Seeds: Refer to the SLV Tournament Tie-Break Formula for all divisions
  7. Timeouts: Each team will be permitted two 1-minute timeouts per half, and may be called by the team in possession any place on the field. Timeouts may also be called by either team during a dead ball situation. The game clock will be stopped during timeouts. There are NO timeouts allowed in overtime periods.
  8. Face-offs: Face-offs will be conducted with the 2017-2018 NCAA rules as a guide. Adjustment of sticks prior to the set call will be allowed by officials to ensure proper placement of the crosse & bodies. No player may pick up or carry the ball in the back of the stick. Carrying the ball in the back of the stick is defined as no more than 1 step. Face-off violations will result in a turnover. The player in violation may stay in the game and play defense. Violations are NOT counted by the officials, but continued technical fouls by a player or team may result in a 1-minute unsportsmanlike conduct foul.
  9. Advancing the Ball, Counts & Stalling: No counts will be used unless a stall warning is issued. If a stall warning is issued the ball must be moved to the attack box area within 10 seconds and kept in the attack box area. There will be no automatic 2-minute stalling rule in the fourth period. In the event of alternate possession, first possession will be awarded to the first team listed on the scoresheet.
  10. The Dive: Plays for offensive players around the crease shall be adjudicated as per the NFHS rules (read: no diving).
  11. Over and Back Rule: Once the offensive team establishes offense below the restraining line, the ball is considered live for over and back rules. If offense causes the ball to cross the midline, a turnover will result.
  12. Substitutions: All substitution will be on the fly.
  13. Restarts: Restarts will be as per NFHS Rules. Quick restarts are encouraged, but no player may be within 5 yards of the player in possession. Goaltenders will be allowed a maximum of 5 seconds to return to the crease area.


  1. Slow Whistle Rule: When a flag is thrown, the slow whistle will end play if the ball hits the ground or comes above the offense restraining line.
  2. Equipment & Crosses: Head coaches must certify their teams as properly equipped, as per rule, prior to the beginning of each contest. In the absence of a head coach, the team’s captain shall certify the team is properly equipped. Failure to certify a team as to proper equipment will result in a forfeited game. All players will be expected to have appropriate equipment including sticks, helmets, chin straps, mouthpieces, and satisfactory gloves in accordance with NCAA standards. Each player is required to wear the issued uniform of its team. Crosses may conform to either NCAA or NFHS rules with regard to width & length. Crosses narrower than 6” at the top of the head or that do not meet length requirements are to be assessed as 3 minute fouls& the stick is removed from play. Pocket depth infractions will be 1 minute fouls and may be corrected before entering the field of play. No more than 4 long sticks on the field at any time, per team.
  3. Body checking: 18+ Divisions will play NCAA Rules for body checking. 
  4. Miscellaneous: Teams will be assessed a delay of game penalty if not ready to begin play at the scheduled time; teams are responsible for being ready to play at the scheduled time for each game. Blood/bleeding situations will follow NCAA guidelines. Subject to player eligibility requirements, all teams and players requesting roster exceptions must report to the game officials (including staff running the table) at least five minutes before the scheduled start time of the game; failure to do so may result in forfeiture and disqualification of the infracting team and player(s).
  5. Expulsion, Ejection, or Fighting: To the discretion of officials and/or tournament directors, any participant (player, coach, team official, or spectator) who is ejected during tournament play, on or off the playing field, may be subject to a one or more game suspension, up to automatic disqualification from the tournament. Any player or coach called for verbal abuse will serve a one-minute unsportsmanlike conduct penalty. Continued abuse will result in ejection from the contest, and potentially the tournament.
  6. Summit Society: All teams, coaches, players, parents and team officials must adhere to the Summit Lacrosse Society. No profanity or unsportsmanlike conduct will be tolerated. Offending team(s) may be disqualified.


In reseeding teams or in any other tie-break situation, the following tournament tie-breaker will be utilized:


  1. Head to head competition; all tied teams must have played each other for this to apply;
  2. Fewest goals allowed;
  3. Highest goal differential, total goals scored (12 goals per game max, in a full-length game), less total goals given up; In the event of a forfeit, the score will be recorded as 13-7 for any full-length game.
    • For shortened games, ex. CCWC (20-minute games), max goal differential per game will be 6. A forfeit will be recorded as 7-4.
  4. Most goals scored;
  5. Coin toss 

NOTE: After each level of criteria is utilized, the tie-break resets. Example: If there is a 3-way tie, and one team secures a seed/slot based on goals against, the tie-break resets to head-to-head for the next seed/slot if relevant.

In reseeding teams for the playoff rounds, the tournament will try to avoid duplicate games between teams unless the game is still in the divisional championship stream. For consolation games, staff will look to schedule opponents based on whether or not they have already played.